Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
6091
?
3616
?
12356
?
7779
?
6270
?
4286
?
4088
?
7832
?
2561
?
2588
Total damage to objectives
8831
15754
3083
5271
2782
3093
6305
1566
0
0
Total damage to buildings
6442
0
3083
2378
1091
3093
0
1566
0
0
Total damage shielded
0
0
0
0
282
0
0
0
0
0
Total heals on teammates
0
127
0
0
125
0
0
0
0
111

Abilities usage

in numbers

Crescent Strike (Q)

44xpressed

Pale Cascade (W)

19xpressed

Lunar Rush (E)

12xpressed

Moonfall (R)

2xpressed

?

Diana

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Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(21898 Matches)
?
?
50.2% WR(7764 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Diana
?
Ekko
0.80KDA5.00
0.57%Kill Participation0.45%
5Vision Score8
7,832Damage Dealt12,356
12Max CS Advantage5
66CS in First 10 Minutes61

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead1
Blue32,891G
Difference+9,415G
Red23,476G
?
6,476G
?
5,763G
?
8,174G
?
7,396G
?
5,082G
1,760G
256G
2,376G
3,855G
1,168G
4,716G
?
5,507G
?
5,798G
?
3,541G
?
3,914G
?